![skyrim sseedit aela skyrim sseedit aela](https://staticdelivery.nexusmods.com/images/110/4785779-1456012391.jpg)
Modules will fit perfectly to the people who don't have enough of free time to go through whole guide themselves.įeel free to suggest any mod you want to see in this list or ask me any compatibility/stability questions I'm running Skyrim without any crashes and issues with about 1500 mods installed - and you can have even more and still have your game fully stable. That's not some kind of exaggeration - everything you need is to follow the guide attentively :) Should you mod Skyrim SE/AE or LE? Is there even a sense to mod LE over SE/AE (or vice versa)? #Skyrim se sseedit cleaning mods You may be asking yourself "which game version should I mod, LE or SE" (I have a complete modding guide for LE separated into graphics and gameplay parts).
![skyrim sseedit aela skyrim sseedit aela](https://staticdelivery.nexusmods.com/images/1704/16467754-1513548354.jpg)
You may want to understand the practical differences between them and which pros/cons each has: Many players also see the answer a somewhat obvious, but it's not quite like that. Probably worth mentioning that in both case, it seemed to have been triggered while they were in combat.Generally, when modded properly and if the stability section of the guide is applied, both Skyrim SE/AE and LE are fully stable - there are no memory related crashes (until you overload your game with ridiculously heavy setup just too heavy for your system ofc, and unlike the popular misconceptions, LE doesn't have memory-related issues as well since late 2016 due to combination of ENBoost and Crash Fixes memory allocation upgrades), engine related crashes are fixed more or less equally too. The first time (with Aela) was on a pure vanilla setup (1st version of SSE). I didn't check yet if they are actually forced as player's teammate through the papyrus function, or if they have specific packages.
#Skyrim sseedit aela Activator
Even when they get a scene where they're forced to standup, walkup to an activator and use it (Neloth in front of the dwemer ruin), they stand up 1 second for the iteration then get back to crouching. Hitting them (I mean, forcing them to ragdoll and stand up again), disabling/re-enabling doesn't fix it, forcing them to evaluate their package doesn't help either. I had this happening with Aela during the quest right after you turn into a werewolf, as well as with Neloth when you go get the black book for the dragonborn questline. Potentially real followers too, but I don't want to make assumptions as the two occurrence I had were with quest-assigned teammates. NPCs set as "player's teammate" (not recruited as followers, but who behave as such, usually for quest purpose) may sometimes get stuck crouching, apparently until you change the current cell. Need third-party confirmation for this one: Last time I saw Jon being wrong, I wasn't born
![skyrim sseedit aela skyrim sseedit aela](https://staticdelivery.nexusmods.com/images/110/6204470-1381312978.jpg)
Those two trees are somewhere behind the hill, as that hill's LOD is not loaded so it's not in the reflection.
![skyrim sseedit aela skyrim sseedit aela](https://staticdelivery.nexusmods.com/images/110/3678570-1347782383.jpg)
I am already sure you have the issue, given the two billboards I pointed out in your image. not completely absent tree reflections.Īnd btw, only bother trying to reproduce this any further for you, not for me. Your "I don't have this issue" picture would be demonstrating tree reflections that aren't giant rectangles and that have proper alpha. If there are still no reflections at all, you are still too close. Reload the save so that those cells are completely unloaded and the LOD is in its place. So go there, move back quite a ways, and then save. Disregarding SSR, *only* LOD can be reflected in water which is a huge step back from Oblivion. In Skyrim (old and new) the tree reflections actually vanish when you get too close to them.
#Skyrim sseedit aela full
The reason there is no reflection at all is because you got close enough to the trees in the background and the full detail models have already been loaded. You must be running through that area to get there then, because you've unloaded the LOD for that group of trees. Edit: I revisited that spot and I can see no difference.